BA(Hons) Games Design
The BA Games Design course is most suited to those individuals wishing to become involved in visualising, games design, conceptual design, animation and digital modeling of games within the games industry. This is an innovative course dealing with the creation development and implementation of games concepts. The course introduces students to the creative and technical disciplines required to become a Games Designer.
Student study is led through a series of games design projects. Some are individual, some are collaborative and some are live briefs set by industry. These projects allow the student to explore every aspect of games design and develop their own personal practice. Complementary to the project work are a series of lectures and demonstrations designed to develop and enable the necessary skills a graduate will need to become a successful games designer.
The course team has a wide variety of skills and is highly experienced in developing an individual’s visualising, creative thinking, digital modeling and games development skills. We have a broad and recent experience of the games development industry across all platforms with major titles.
Graduates from the course are able to display a rich portfolio of work that will showcase their skills. Core aspects of graduate work are visualisation, digital modeling and a solid foundation in game design and documentation. These skills and others developed on the course are those most commonly identified by the games development industry as key talents in modern Games Designers.
- Diploma and transcript from your high school
- evidence of your ability in English language (IELTS 6.0 or its equivalent)
Course at a glance:
Introduction to Games Design
Historical Contextual Studies
Drawing for Games
Games Organisation & Development
Digital Modelling for Games
Contemporary Contextual Studies
Games Proposal & Realisation
Contextual Studies-Games Futures
Games Future Definition
Assessment is 100% coursework and you will be continually assessed throughout the course. Assessment will be through assignments including design briefs (project work), competitions, presentations, seminars and group activities.
The course has an intrinsic flexibility to cover a wide range of aspirations as you develop your skills. On completion of the course you will be skilled in such roles as Games Designer, Level Design, Environment Design, Conceptual Artist, Texture Artist, Animator or Digital Modeller.